Solista
  • Missiledine’s Games
  • Welcome to Titan
Tack and Harness

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Character Creation
  • House Rules
  • Character Creation
    • Magic Users
    • Clerics and Equipment
    • Druids and Equipment
    • Rangers
    • Thieves
  • Weapon Proficiencies
  • Languages of Titan
  • Secondary Skills
  • Death, Dying, Bleeding
  • Money

Primary Races
  • Humans
  • Elves & Half Elves
  • Dwarves
  • Halflings
  • Goblin Races
    • Goblin Magic
  • Giants
  • Ogres
  • Frostmen
  • Reptile Races

Religions of Titan
  • Kostris
  • Followers of Bala
    • Clerics and Equipment
  • Druidism
    • Druids and Equipment
  • The Red Faith
  • The Ancient Zamoran Gods
  • Non Human Faiths
  • Cults of the Beast


Market Place
  • Money
  • Armor
    • Shields and Helms
  • Weapons
    • Bows
    • Cross Bows
    • Silver and Cold Iron Weapons
  • Clothing & Accessories
  • Personal Accessories
  • Camping & Survival Gear
  • Locks & Picks
  • Ropes, Chains & Climbing Gear
  • Containers
  • Musical Instruments
  • Specialty Equipment
  • Furniture & Furnishings
  • Livestock
  • Services & Accomodations
  • Food & Drink
  • Transportation
  • Tack and Harness
  • Healer & Healing

The Continent of Solista
  • The Continent of Solista
  • Solistan History
  • Gallenna
    • The ‘Barbarians’
  • The Barrier Peaks
  • The Frozen Lands
  • The Wastelands
  • Tabrizia

The Continent of Palador
  • The Continent of Palador
  • Empire of Ilshar
  • Caliphate of Trusk
  • Yttral
  • Zamora
  • Goblin Cities

History and Features of Titan
  • Bronze, Iron and Steel
  • Creatures of Titan
  • Undead of Titan
  • Customs of War and Combat
  • Military Tactics and Stratagem
  • The Goblin Wars

Magic on Titan
  • Magic Schools
  • Goblin Magic
  • Magic and Magic Items
  • Gambesons
  • Magic Shops
  • Magic Users
  • Alchemy

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