Magic Shop

‘Magic Shops’ are rare!  They are found ONLY in cities with large populations (at least 15,000) and unless the city population exceeds 25,000 or there is a magic school present, there will be only one shop in the city. 
Most Magic Shops only sell basic material components and the common ‘tools of the trade.’  Blank spell books, scroll making supplies, flasks for potions, etc.  You can also find, (in some shops,) finely crafted wands, rods and staves that are suitable for enchantment.  Materials and ingredients for SOME potions, and Fine Grade weapons (usually only daggers) suitable for enchantment.
VERY RARELY, perhaps 1 shop in 10, will have very minor magic items for sale.  (DM will provide info as needed.)

Material Components


At 1st level it is assumed you start with all the components needed to cast the spells you know at least a dozen times.  (12 grasshopper legs, etc…)  At some point the character will need to spend some money to restock.  The cost of Material Components is lumped together as 5gp per Level of the HIGHEST level spell the Magic User can cast.  So a 5th level mage, who can cast 3rd level spells, will spend 15gp (5 x 3) to replenish ALL of his/her material components (except the weird/expensive etc.)  For convenience assume that the supply is sufficient for a month of steady, daily, spell casting at which point the mage must resupply.  (So for a sea voyage or wilderness excursion that may last several months, the MU must stock up.)
Examples of Unusual or expensive items.  Pearls, gem stones, monster parts, pieces of Saints, etc.  These things (and others as determined) WILL require role play!


Most shops know the magic users in the area and also have contacts in the Magical Trade.  If PCs are seeking a spell to be cast or to sell or trade an Item, the shop keeper will get in touch with his contacts and pass on the word.  He/she will NEVER give the PCs names, addresses etc.  They will only pass along the PC’s request. 

Typical Inventory

Item Description Price

Quills, common

suitable for ordinary writing,  research, mapping, etc

1sp for 3

Ink, common (1 ounce)

suitable for ordinary writing, research, mapping, etc 100 pages worth of writing

10sp/ounce

Parchment, ordinary

suitable for ordinary writing, research, mapping, etc. Can be used in Grimoire.  NOT scrolls!

1sp/sheet

Spell Books and Accessories

 

Papyrus, common

suitable for ordinary writing, research, mapping, etc 1sp/5 sheets

Personal Grimoire (Starting Spell Book)

stitched leather covers with reinforcing and strap, with 20 blank pages, expandable to 300

250gp

Personal Grimoire, simple lock

stitched leather covers with reinforcing and strap, with 20 blank pages, expandable to 300 275gp

Personal Grimoire, complex lock

stitched leather covers with reinforcing and strap, with 20 blank pages, expandable to 300 300gp

Grimoire case

padded cloth 5gp

Grimoire case

molded leather. Water resistant vs rain, etc 15gp

Grimoire case

hard wood. Water proof 1 turn vs immersion 50gp

Grimoire case, simple lock

hard wood. Water proof 1 turn vs immersion 75gp

Grimoire case, complex lock

hard wood, Water proof 1 turn vs immersion 100gp
Grimoire pages, blank Quality parchment 2gp/page
     

Traveling Spell Book

stitched leather cover with strap and 20 blank pages expandable to 100

100gp

Traveling Book Leather Pouch

fitted. Water resistant vs rain, etc 15gp

Traveling Spell Book pages

fitted, quality parchment 1gp each
Scroll Materials  
Scroll Grade Vellum chance of success +5% 8gp/sheet
Scroll Grade Parchment chance of success 0% 4gp/sheet
Scroll Grade Papyrus chance of success -5% 2gp/sheet
Scroll Grade Quill

may be reused as long as there is no spell failures attached to the Quill. After such occurs it must be discarded

100gp each
Scroll Ink made from powdered gold and gems plus rare materials enough for 1 spell 200gp +100gp PER level of spell
Scroll Case Leather 1 scroll 15sp
Scroll Case Leather 3 scrolls 3gp
Scroll Case Bone 1 scroll 5gp
Scroll Case Bone 3 scrolls 15gp
Crafted Wands

made primarily of wood, bone, antler, ivory or other organic material measures 10” to 18” in length.

 
Wand for 1st level spells 300gp
Wand for 2nd level spells 600gp
Wand for 3rd level or higher spells 1200gp
     
Crafted Rods

wood, bone, antler, ivory or other organic material. measures 24” to 48” in length. Most Rods general size (length and diameter) to a walking stick, cane or baton. Can be used as such in combat as a ‘club’ if the composite material is strong enough.

 
Basic Rod (one function) 2,000gp
Multi Function Rod 5,000 gp
   
     
Crafted Staves wood, bone, antler, ivory or other organic material. measures 5′ to 6′(+/-)in length. Staff can be used as such in combat as a ‘staff’ if the composite material is strong enough.  
Basic Staff (one function) 6,500gp
Multi Function Staff 10,000gp
     
Potion Materials  
Potion flask, glass 1 dose Glass is breakable.  1 in 6 chance if dropped, etc 2gp each
Potion flask, glass multi dose (3) Glass is breakable.  1 in 6 chance if dropped, etc 6gp each
Potion flask, crystal 1 dose Crystal is not breakable if dropped,  Must be struck 10gp each
Potion flask, crystal multi dose (3) Crystal is not breakable if dropped,  Must be struck 30gp each
     
Miscellaneous  
Fine Quality Dagger Suitable for +1 enchantment 200gp
Masterwork Dagger Suitable for +2 or better enchantment 300gp
     
Elvin Healing Tea 1 dose* 10gp
Elvin Wound Balm 2 applications* 20gp
Elvin Burn Balm 2 applications* 20gp
Elvin Health Elixir 1 dose* 75gp
Elvin Venom Poultice 1 use* 25gp
     
     

* See description of Elvin Healing substances