Secondary Skills

Every starting character has a background and history, often the result of their parent’s profession, that will give him or her a non weapon   Some characters will have more then one.  Some Classes will have specific skills related to the class.

Dice Roll Skill/Proficiency
1-2 Armorer  (F)
3-4 Artist      (M)
4-6 Baker
7-8 Black Smith (general)  (F)
9-10 Bowyer/Fletcher  (F)
11-12 Cabinet Maker
13-14 Candle Maker
15-16 Candle Maker
17-18 Carpenter
19-20 Cook
21-22 Cook
23-24 Cook
25-26 Cooper
27-28 Farmer 
29-30 Farmer
31-32 Farmer
33-34 Farmer
35-36 Farmer
37-38 Farrier (Horses)  (D)
39-40 Fisher (net)
41-42 Forester     (D, R)
43-44 Furrier
45-46 Gambler   (T)
47-48 Hunter/Fisher (hook & line)  (R)
49-50 Husbandry (Animal)
51-52 Husbandry (Animal)
53-54 Husbandry (Animal)
55-56 Husbandry (Animal)
57-58 Jeweler/Lapidary   (T)
59-60 Leather worker
61-62 Limner/Painter   (M)
63-64 Mason
65-66 Miner
67-68 Navigator
69-70 Sailor
71-72 Scribe    ( C, M)
73-74 Servant
75-76 Shipwright
77-78 Stone Cutter
79-80 Tanner
81-82 Tailor
83-84 Teamster   (F)
85-86 Trader
87-88 Trapper         (R)
89-90 Wainwright
91-92 Wood Cutter     (D, R)
93-94 Wood Cutter     (D,R)
95-96 Pick One
97-98 Pick One
99-100 2 Skills, Pick One
   

Skills Associated with Class

These skills are COMMONLY associated with the backgrounds of the marked class. The Player IS NOT obligated to select one or more of these if opportunity allows.

C = Cleric
D = Druids
R = Ranger
F = Fighter
T = Thief
M = Magic User