Dwarves

Another ancient race, but one whose origin is largely shrouded in myth and legend, even to Dwarven Sages. Exactly when Dwarves first appeared on the surface of Titan was, according to Elven Sages, about 40,000 years ago. But even the Elves admit that the Dwarves were undoubtedly around for a far longer period.
Dwarves range in size from 3.5′ to 4.5′ and weigh in from 130 to 210 pounds Hairier then a human, with extensive facial hair on males, their coloration ranges from pale tan through nut brown to dark gray. Hair colors is usually brown or black with some shades of red and very rarely, blond.

Dwarf

The Dwarves are a subterranean race, building enormous cities, some plunging a mile or more underground and spreading out over vast distances beneath the surface. No one knows how many Dwarves their actually are. How many cities exist or even where they are. Dwarves, even those that venture out amongst the surface dwellers, are notoriously close mouthed about their homes and evidence indicates that the younger ones (those most likely to be out and about) really have no idea of the full extent of Dwarvendom on Titan.

Dwarven legend/faith teaches that there are (were) fourteen Great Clans founded by the Elders (see Dwarven Faith for details) and that these clans each built a city and kingdom in different parts of the world.  These clans intermingled creating numerous ‘lesser’ clans or ‘Septs.’  It is recognized that several of the original ‘Great Clans’ have died out or otherwise vanished, with one, the ‘Vahnar,’ annihilated  by the Goblins tens of thousands of years ago.  (This event is generally regarded as the Origin of the Goblin Wars and the beginning of the ancient blood feud.)  Though each of the Great Clans originally staked out homelands, over the ages there has been much migration, merging and cooperation such that today most Dwarf cities are a mix of multiple clans and septs.  There is little to no friction between the various clans.  While the bloodlines of Dwarven families are carefullt recorded and tracked,m it is more so for marriage and inheritence purposes then any form of clan chauvinism. 
There are, reputedly, five Dwarven clans and at least twice as many septs, in Solista at the present time.  The Realm of Dhun-Thar, which lies beneath the Barrier Peaks, is regarded (by non-dwarves) as the largest and most powerful Dwarf city or kingdom.  It is certainly the best known. 


The Dwarves are rightly renowned for their engineering skills and metal crafting ability (though the craft skills of the Gray Elves is arguably the equal, possibly even superior, in some aspects of metallurgy.)

Crossbows are a Dwarven invention, designed for shooting relatively flat trajectories in underground environments where low ceilings inhibit archery. 

Dwarves have ‘preferred weapons’ receiving a +1 to Hit with Axes or Hammers (Pick one.) AND +1 to Hit with a chosen variety of Crossbow (Pick one, Light, Medium or Heavy.)  Dwarves may use these preferred weapons regardless of class, with some restrictions. For example, Dwarven thieves are restricted to light crossbows.  NOTE: PCs are not obligated to use the preferred weapons, but these are the only weapons that the Dwarf PC will receive To Hit bonus for.
Modifiers: CN +1  CH -1