{"id":291,"date":"2021-12-01T05:31:44","date_gmt":"2021-12-01T05:31:44","guid":{"rendered":"https:\/\/solista.missiledine.com\/?page_id=291"},"modified":"2025-05-02T02:42:23","modified_gmt":"2025-05-02T02:42:23","slug":"character-creation","status":"publish","type":"page","link":"https:\/\/solista.missiledine.com\/index.php\/character-creation\/","title":{"rendered":"Character Creation"},"content":{"rendered":"\n<p>Standard Abilities, Strength, Dexterity, Wisdom, Intelligence, Constitution and Charisma are used.<br \/>Scores are generated thus:\u00a0 Roll 4d6 <span style=\"text-decoration: underline;\">seven times.<\/span>\u00a0 <strong>Discard the lowest number from each set of 4.\u00a0 Discard the lowest total.<\/strong><\/p>\n<p>DO NOT FORGET the racial bonuses per the PHB! (Listed below.)<\/p>\n<p>I DO allow Age Modifiers per page 102 of the DMG. (Listed below.)<\/p>\n<p>Starting Hit Points are determined by Class.\u00a0 Use the <strong>MAXIMUM number for that class<\/strong> Hit Dice. Example&#8221; Clerics are 1d8 hit dice.\u00a0 Start the character with 8 points PLUS any Constitution bonus that may apply.<br \/>Future level increases will see Hit Points awarded per the Dice Roll.<\/p>\n<p>If your character&#8217;s stats meet the qualifiers for the 10% Experience Point Bonus for your class, that bonus DOES apply.<\/p>\n<p><strong>Races:<\/strong><br \/>The following Races are available for Player Characters.\u00a0 <strong>ONLY<\/strong> these races!<\/p>\n<p><br \/><strong><a href=\"https:\/\/solista.missiledine.com\/index.php\/humans\/\">Humans<\/a>:<\/strong>\u00a0 The most common race. There are several cultural and ethnic types available, see the section on <a href=\"https:\/\/solista.missiledine.com\/index.php\/humans\/\">Humans<\/a> for details.\u00a0 <strong>ALL human player characters gain +10% on Experience Points<\/strong> earned.\u00a0 <strong>This is in addition to any class modifiers from high ability scores! <br \/><\/strong><\/p>\n<p><strong><a href=\"https:\/\/solista.missiledine.com\/index.php\/elves-half-elves\/\">Elves<\/a>:<\/strong> These are VERY RARE! No more then one per party without consulting the DM!\u00a0 The most common variety of Elf is the Wood Elf.\u00a0 <span style=\"text-decoration: underline;\">All PC Elves are Wood Elves<\/span>.<br \/>Elves have &#8216;preferred weapons&#8217; receiving a +1 to Hit with Longsword, Broadsword or Shortsword (Pick one.) AND +1 to hit with Shortbow or Longbow (Pick one.)\u00a0 Elves may use these preferred weapons regardless of class, with some restrictions. For example, elven thieves are restricted to short bows, as long bows are not allowed to thieves.\u00a0 NOTE: PCs are not obligated to use the preferred weapons, but these are the only weapons that the elf PC will receive To Hit bonus for.<br \/>Modifiers: DX +1\u00a0 CN -1<\/p>\n<p><strong><a href=\"https:\/\/solista.missiledine.com\/index.php\/elves-half-elves\/\">Half Elves<\/a>:<\/strong> As with Elves.\u00a0 These are even rarer! No more then one per party without consulting the DM! All PC Half Elves are the progeny of a Human and a Wood Elf.\u00a0 <strong>Half-elves gain a 5% experience point bonus, regardless of class, which can be combined with some classes\u2019 10% bonus for high <\/strong><strong>ability scores.\u00a0<\/strong> Half Elves are +1 to Hit with <strong>EITHER<\/strong> Longsword, Broadsword or Shortsword (Pick one.) <strong>OR<\/strong> +1 to hit with Shortbow or Longbow (Pick one.) Note: Half Elves only get ONE weapon to apply this bonus to.\u00a0 PCs are not obligated to use the preferred weapons, but these are the only weapons that the half elf PC will receive To Hit bonus for.<\/p>\n<p><strong><a href=\"https:\/\/solista.missiledine.com\/index.php\/dwarves\/\">Dwarves<\/a>:<\/strong>\u00a0 The second most &#8216;common&#8217; race after humans, though still a minority in the surface world.\u00a0 Dwarves have &#8216;preferred weapons&#8217; receiving a +1 to Hit with Axes or Hammers (Pick one.) AND +1 to Hit with a chosen variety of Crossbow (Pick one, Light, Medium or Heavy.)\u00a0 Dwarves may use these preferred weapons regardless of class, with some restrictions.\u00a0\u00a0 NOTE: PCs are not obligated to use the preferred weapons, but these are the only weapons that the Dwarf PC will receive To Hit bonus for.<br \/>Modifiers: CN +1\u00a0 CH -1<\/p>\n<p><a href=\"https:\/\/solista.missiledine.com\/index.php\/halflings\/\"><strong>Halflings<\/strong>:<\/a> Very common in some places, especially Southern Solista, but virtually unknown in others.\u00a0 The PC should decide if the character is a Stout, a Tallfellow or Mixed.<br \/>Halflings have &#8216;preferred weapons&#8217; receiving a +1 to Hit with Daggers or Knives, BOTH in melee and when thrown AND +1 to hit with a Sling OR a Short Bow (Pick one.)\u00a0 Halflings may use these preferred weapons regardless of class.\u00a0 NOTE: PCs are not obligated to use the preferred weapons, but these are the only weapons that the halfling PC will receive To Hit bonus for.<br \/>Modifiers:\u00a0 DX +1\u00a0 ST -1<\/p>\n<p><strong>CHARACTER AGE<\/strong><\/p>\n<p>Use the following tables (from the DMG) to determine the character&#8217;s age.\u00a0 Make adjustments to the character&#8217;s ability scores that reflect his\/her age.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1349 size-full\" src=\"https:\/\/solista.missiledine.com\/wp-content\/uploads\/2022\/02\/age.png\" alt=\"\" width=\"557\" height=\"435\" srcset=\"https:\/\/solista.missiledine.com\/wp-content\/uploads\/2022\/02\/age.png 557w, https:\/\/solista.missiledine.com\/wp-content\/uploads\/2022\/02\/age-300x234.png 300w\" sizes=\"auto, (max-width: 557px) 100vw, 557px\" \/><\/p>\n<p>\u00a0<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1352 size-full\" src=\"https:\/\/solista.missiledine.com\/wp-content\/uploads\/2022\/02\/age-2-1.png\" alt=\"\" width=\"559\" height=\"876\" srcset=\"https:\/\/solista.missiledine.com\/wp-content\/uploads\/2022\/02\/age-2-1.png 559w, https:\/\/solista.missiledine.com\/wp-content\/uploads\/2022\/02\/age-2-1-191x300.png 191w\" sizes=\"auto, (max-width: 559px) 100vw, 559px\" \/><\/p>\n<p><strong>HEIGHT and WEIGHT<\/strong><\/p>\n<p>Use the following table (from the DMG) to determine your character&#8217;s height and weight.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1350 size-full\" src=\"https:\/\/solista.missiledine.com\/wp-content\/uploads\/2022\/02\/ht-and-wt.png\" alt=\"\" width=\"552\" height=\"772\" srcset=\"https:\/\/solista.missiledine.com\/wp-content\/uploads\/2022\/02\/ht-and-wt.png 552w, https:\/\/solista.missiledine.com\/wp-content\/uploads\/2022\/02\/ht-and-wt-215x300.png 215w\" sizes=\"auto, (max-width: 552px) 100vw, 552px\" \/><\/p>\n<p><strong>Classes:<\/strong><\/p>\n<p>The following classes are available (There are a few changes!)<\/p>\n<p><strong><a href=\"https:\/\/solista.missiledine.com\/index.php\/clerics\/\" target=\"_blank\" rel=\"noopener noreferrer\">Cleric<\/a> <\/strong>(See religions)<br \/><a href=\"https:\/\/solista.missiledine.com\/index.php\/druids-and-equipment\/\" target=\"_blank\" rel=\"noopener\"><strong>Druid<\/strong><\/a> (See section)<br \/><strong>Fighter<\/strong><br \/><a href=\"https:\/\/solista.missiledine.com\/index.php\/rangers\/\" target=\"_blank\" rel=\"noopener\"><strong>Ranger<\/strong><\/a><br \/><a href=\"https:\/\/solista.missiledine.com\/index.php\/thieves\/\"><strong>Thief<\/strong><\/a><br \/><a href=\"https:\/\/solista.missiledine.com\/index.php\/magic-users\/\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>Magic User<\/strong><\/a><\/p>\n<p>These Classes <strong>ARE NOT<\/strong> available!\u00a0 <del>Assassin, Monk, Paladin, Barbarian, Cavalier, Illusionist, Thief Acrobat, Bard<\/del><\/p>\n<p><span style=\"font-size: large;\"><b>Classes by Race<\/b><\/span><\/p>\n<table width=\"100%\" cellspacing=\"0\" cellpadding=\"4\">\n<tbody>\n<tr valign=\"top\">\n<td width=\"17%\">\n<p><b>Class <\/b><\/p>\n<\/td>\n<td width=\"17%\">\n<p><b>Human<\/b><\/p>\n<\/td>\n<td width=\"17%\">\n<p><b>Half Elf<\/b><\/p>\n<\/td>\n<td width=\"17%\">\n<p><b>Elf<\/b><\/p>\n<\/td>\n<td width=\"17%\">\n<p><b>Halfling<\/b><\/p>\n<\/td>\n<td width=\"17%\">\n<p><b>Dwarf<\/b><\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"17%\">\n<p><strong>Cleric*<\/strong><\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>NO<\/p>\n<\/td>\n<td width=\"17%\">\n<p>NO<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes, Moradin<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"17%\">\n<p><strong>Druid<\/strong><\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>NO<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"17%\">\n<p><strong>Fighter<\/strong><\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"17%\">\n<p><strong>Magic User<\/strong><\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>NO<\/p>\n<\/td>\n<td width=\"17%\">\n<p>NO<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"17%\">\n<p><strong>Ranger<\/strong><\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>NO<\/p>\n<\/td>\n<\/tr>\n<tr valign=\"top\">\n<td width=\"17%\">\n<p><strong>Thief<\/strong><\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<td width=\"17%\">\n<p>Yes<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<ul>\n<li>The Kostrin faith does not accept non humans into their ranks.\u00a0 Half Elves can be Kostrin clerics IF they pass as human!<\/li>\n<\/ul>\n<p><strong>THERE ARE NO LEVEL LIMITS TO CLASS!<\/strong><\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>NEW SUB CLASS<\/p>\n<p><a href=\"https:\/\/solista.missiledine.com\/index.php\/healerhealing\/\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>HEALER<\/strong><\/a><br \/>(DM NOTE: The purpose of this sub class is to take some of the weight off of Clerics as the primary source of healing, especially at low levels, and make small parties without Clerics viable from a healing view point.)<\/p>\n<p>Healer is NOT a stand alone class but is intended to be paired with any other class.\u00a0 It has no hit points, attack roll or saving throws.\u00a0 It is simply a mechanism to learn how to create certain non magical healing substances.\u00a0 Experience points are used to advance in the sub class, but since the craft of healing does not benefit from fighting monsters, looting tombs and engaging in combat (the stuff that brings in most EXP for players) only a small percentage of earned points may be applied to Healer.\u00a0 See the description for more details.<\/p>\n<p>\u00a0<\/p>\n<p><strong>Multi Class and Dual Class<\/strong><\/p>\n<p>A Multi Class Character advances in two classes at the same time, splitting experience points evenly between the two classes.\u00a0 A Multi Classed Character can have no more then two classes.\u00a0 Some classes are incompatible and cannot be Multi Classed.\u00a0 <strong>Note:<\/strong> Healer DOES NOT count against Multi Class limitations.<\/p>\n<p>Multi Class Character roll for new hit points ONLY when they have accumulated sufficient experience points to advance in BOTH levels.\u00a0 So a 1st\/1st Fighter\/Cleric that has earned 3,200 experience points divides that total by 2 = 1600 in each class.\u00a0 To advance to 2nd level cleric requires 1501 exp.\u00a0 To advance to 2nd fighter needs 2001 exp.\u00a0 Though the character is now a 2nd level cleric, and has the spell ability etc of that level, no hit points are rolled UNTIL there are 2001 exp in BOTH classes.\u00a0 At that point a D8 is rolled AND a D10 is rolled.\u00a0 The result is divided by 2 (Rounded up) and\u00a0 Constitution bonus, if any, is added.<\/p>\n<p>A Dual Class Character is a character who has elected (or been forced) to stop advancing in their original class and has taken up a new class.\u00a0 He or she may not gain experience points for any actions employing skills or abilities of the Old Class until such time as the New Class equals the old in level.\u00a0 There after experience points are gained normally.\u00a0 Additionally, no hit points are rolled for advancement in the New Class until the new class level exceeds the old.\u00a0 Constitution bonuses, if any, DO apply as levels in the new class are achieved.\u00a0 The Dual Class character is limited in armor and weapon selections to the <strong>MOST RESTRICTIVE<\/strong> of the two classes.<\/p>\n<p>The following Class Combinations are <strong>PROHIBITED<\/strong> both as Multi Class and as Dual Class.<\/p>\n<p><em>Cleric\/Druid:<\/em> These are opposing religions.\u00a0 The character cannot follow both!<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p><strong>Starting Money<\/strong><\/p>\n<table style=\"height: 302px; width: 65.1716%; border-style: double;\" width=\"100%\" cellspacing=\"0\" cellpadding=\"2\"><colgroup><col width=\"128*\" \/> <col width=\"128*\" \/> <\/colgroup>\n<tbody>\n<tr style=\"height: 65px;\" valign=\"top\">\n<td style=\"height: 10px; width: 35.4932%;\" width=\"50%\">\n<p><b>Class<\/b><\/p>\n<p>\u00a0<\/p>\n<\/td>\n<td style=\"height: 10px; width: 26.7588%;\" width=\"50%\">\n<p><b>Starting Funds<\/b><\/p>\n<\/td>\n<\/tr>\n<tr style=\"height: 94px;\" valign=\"top\">\n<td style=\"height: 94px; width: 35.4932%;\" width=\"50%\">\n<p>Cleric or Druid<\/p>\n<\/td>\n<td style=\"height: 94px; width: 26.7588%;\" width=\"50%\">\n<p>30-180g.p. (3d6)<\/p>\n<\/td>\n<\/tr>\n<tr style=\"height: 94px;\" valign=\"top\">\n<td style=\"height: 94px; width: 35.4932%;\" width=\"50%\">\n<p>Fighter or Ranger<\/p>\n<\/td>\n<td style=\"height: 94px; width: 26.7588%;\" width=\"50%\">\n<p>50-200 g.p. (5d4)<\/p>\n<\/td>\n<\/tr>\n<tr style=\"height: 94px;\" valign=\"top\">\n<td style=\"height: 94px; width: 35.4932%;\" width=\"50%\">\n<p>Magic User<\/p>\n<\/td>\n<td style=\"height: 94px; width: 26.7588%;\" width=\"50%\">\n<p>20- 80 g.p. (2d4)<\/p>\n<\/td>\n<\/tr>\n<tr style=\"height: 94px;\" valign=\"top\">\n<td style=\"height: 10px; width: 35.4932%;\" width=\"50%\">\n<p>Thief<\/p>\n<\/td>\n<td style=\"height: 10px; width: 26.7588%;\" width=\"50%\">\n<p>20-120 g.p. (2d6)<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>PCs from Gallenna start with reduced funds.\u00a0 See the appropriate section under <a href=\"https:\/\/solista.missiledine.com\/index.php\/humans\/\">Humans<\/a> for details.<\/p>\n<p><strong>Every Character, regardless of race, class or origin, will start with the following. (You do not need to include these costs in your calculations.)<\/strong><br \/><br \/><strong>Clothing<\/strong><br \/>Tunic, Trousers, under garments <br \/>Boots, low or shoes (Your choice hard or soft soles.\u00a0 You want High Boots, pay the difference in price )\u00a0 Footwear is optional for Halflings!<br \/>Out Door Clothing, Wool Hooded Cloak or a Wool Cloak and Hat (Titan has a lot of cold days)<\/p>\n<p><strong>Personal Basics:<\/strong>\u00a0 This includes a few odds and ends that pretty much everyone has.\u00a0 A pocket knife, (small folding (see the <a href=\"https:\/\/solista.missiledine.com\/index.php\/weapons\/\" target=\"_blank\" rel=\"noopener\">Weapons<\/a> page for details)\u00a0 Tinder box, small pouch (purse) bedroll, comb (wood), spoon and fork, cup\/flagon<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p><b>Psionics DO NOT EXIST!<\/b><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Standard Abilities, Strength, Dexterity, Wisdom, Intelligence, Constitution and Charisma are used.Scores are generated thus:\u00a0 Roll 4d6 seven times.\u00a0 Discard the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-291","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/solista.missiledine.com\/index.php\/wp-json\/wp\/v2\/pages\/291","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/solista.missiledine.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/solista.missiledine.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/solista.missiledine.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/solista.missiledine.com\/index.php\/wp-json\/wp\/v2\/comments?post=291"}],"version-history":[{"count":49,"href":"https:\/\/solista.missiledine.com\/index.php\/wp-json\/wp\/v2\/pages\/291\/revisions"}],"predecessor-version":[{"id":2030,"href":"https:\/\/solista.missiledine.com\/index.php\/wp-json\/wp\/v2\/pages\/291\/revisions\/2030"}],"wp:attachment":[{"href":"https:\/\/solista.missiledine.com\/index.php\/wp-json\/wp\/v2\/media?parent=291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}